Wilfredo Muldoon: i have no idea how your teacher wants it. i'm assuming eukaryote but maybe you could do it where you are like a beginning blob and once you pass through obstacles you get the "inside stuff". like mitochondria etc etc
Fritz Hawkey: the whole board is one giant cell. You start out as a particle outside the cell, and you have to answer a question correctly to get inside the cell through endocytosis, then you go to the vesicle where you roll a die for your next destination, then answer a question to get there. The point of the game is to get out of the cell in the form of another nutrient, and you can take multiple paths to get there-- its all by chance and answering questions! plus its a good opportunity for some artwork, teachers love it when you do it well. Hope i helped! goodluck....Show more
Gaston Edgcomb: This is more a question of board game design than cell physiology. The key to board game design is simplicity. You want some aspect th! at is simple. Gather and assemble enough biomatter and energy to replicate. I'd suggest you look at the game Alhambra in which the outer perimeter (cell membrane) is relevant, but in that game it can be incomplete. Come up with rules for membrane growth and division and essential components which must be contained in a replicating cell....Show more
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